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Welcome to Omnibox Games



We are Omnibox Games, a small company started by two friends to bring about the highest quality games, accessories, and experiences that we can muster. We appreciate you taking time to visit our website, and we hope you will find our projects worthwhile. If you want to get involved, don't be a stranger! Visit our Twitter or Instagram, or join our Reddit or Discord to talk directly with us and to watch for updates. If you require more official contacts, you can email our support channels described below.

Black Chess Pieces

Our Current ProjectS

This concept is one we have had for awhile: a dedicated software capable of doing any and all prototyping necessary for a board game.

Even in smaller projects we have worked on, we have wanted some software capable of fully prototyping and playtesting our games.


Enter the Board Game Engine, a project created out of need, and a tool we fully intend to use ourselves. This software will, in time, be capable of prototyping nearly any tabletop game you can imagine. We will be hosting it on Steam, with full Workshop integration, for the best experience to not only game designers, but also playtesters.


As for the cost of this application, we only intend to charge for the editor itself. What this means is that the ability to play games will be entirely free, so playtesters will never have to pay simply to participate. The creation of games, pieces, cards, decks, etc. and uploading those items to the Workshop will be part of the paid editor.

We will be releasing on Steam in Early Access initially, because the most intuitive features will come from having the most input from the greatest variety of people. In addition, for essentially helping during our development process, during early access the Board Game Engine will be priced much lower than its final cost. It will reach the final price gradually during early access, and will be at its maximum once out of early access. The project will leave the early access period once all features on our early access list are complete, or we have added additional features to compensate for any that we might not have gotten to.



Chains of Acquisition is a real-time strategy game where players fight not with armies, but with superior economic strategy. Using cunning entrepreneurship, drive your opponents to bankruptcy as you expand control over the entire supply chain and optimize it for greater profits.

Chains of Acquisition features detailed simulations of supply and demand, stock trading, resource valuation, and inflation. Players can use any or all of these economic concepts to their advantage, as they manipulate the market to further their own goals.

Contrary to your standard RTS, ownership is not binary, strategic purchasing of shares is a core part of a player's strategy; loud conquest is overshadowed by quietly gaining widespread influence. Though, if the economic landscape doesn't suit your needs, build your own nodes in the chain from scratch, with total controlling interest.

Despite the detail available to the player, you don't need an economics degree to play this game. We strive to make the fundamentals easy to grasp for a low barrier to entry and fun at any skill level. That said, the simulation is so detailed to reward players that decide to delve into the art of market manipulation, a skill that stealthily wins games.

The game features modding support and a map editor. We designed Chains of Acquisition from the start with a low barrier to entry in mind when modding.


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If you would like to contact us personally


Currently we are a team of two, Matthew Leu and Joseph Hollins. You can use either of our emails below to get ahold of us personally if you need anything!   /

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